International Working Groups on Standards in Immersive Worlds



JISC CETIS

JISC CETIS - Virtual Worlds - Supporting Innovation and Interoperability in Virtual Worlds

MediaGrid

Immersive Education standards are developed through Technology Working Groups (TWG). TWGs develop, deliver and maintain technological materials such as technical reports, design documents, specifications, reference implementations, software implementations, conformance test suites, best practices, and reviews of deliverables produced by other TWGs.

All TWGs follow a formal standardization process (PDF)and produce open and royalty free standards that conform to the Media Grid Intellectual Property Policy. Visit http://MediaGrid.org/groups for a full list of iED TWGs and membership details.

MediaGrid - Open File Formats Technology Working Group - OFF.TWG is responsible for defining, evolving and maintaining open, platform-neutral file formats that enable learning objects and experiences to be seamlessly deployed across Immersive Education technology platforms.

MediaGrid - Library Technology Working Group - LIB.TWG is responsible for defining, implementing, evolving and maintaining applications and open standards related to the provision of library services associated with Immersive Education.

Web-to-World Project - Video The new "Web-to-World" (w2w) content authoring capabilities that have been prototyped greatly simplify the process of placing content and reference materials into virtual worlds. Anyone with a standard Web browser (Firefox, Internet Explorer, Safari, etc.) can now populate a virtual world with hyperlinked whiteboard imagery and 2D images, and soon 3D objects as well, using only their Web browser: no virtual world building or authoring skills required.

MediaGrid - Immersive education Technology Group - IETG is responsible for defining open standards and best practices for a new form of computer-based learning that combines collaborative online course environments and classrooms with interactive 3D graphics, commercial game and simulation technology, virtual reality (VR), voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media.